Procedural Scenes

I’ve been holding off on posting anything about this, but progress is so exciting I just had to share a few pictures of what I’m working on right now. As with everything else I’ve posted thus far, these scenes are 100% procedural meaning that they are uniquely made every time I run my program. I hope […]

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Just Pictures.

I haven’t been doing any work on this lately, I have other exciting things to show, but i’m saving them for later, for now its just this. PICTURES! Again, they are not highlighting any new content, they’re just nice pictures to show off how nice things look at the present state. Enjoy!

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Processing

Okay, so it’s not a bid deal to generate islands, we’ve all done it, it’s like the first thing you do once you start playing around with Perlin noise. I get it. That’s how I’ve felt for the past while, I had a decent map mock-up done a long time ago it had everything you […]

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New Stuff

So, not much work has gone into Low-Polygen recently and that’s a good thing. Here’s why: all my efforts have gone into another project I have been working on. This time I’m not burdened by an API or all the overhead that comes with programming inside a modelling program. Don’t get me wrong Blender is […]

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Day/Night Cycle

Have to admit, this is probably my favorite change to Low-Polygen. Sure I’ve said it before but this adds a ton of effects to every scene rather than the usual adding one item to one scene. I don’t think it needs much explaining the visual effects will be pretty clear to see. But im gonna […]

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Sun and Moon

Soooooo, its that time of year, not a ton of work is happening lately BUT I have exciting things to discuss. I’m writing this down as much for me as for anyone interested. At this point I have finished more than I ever thought I would on Low Polygen and in a lot less time […]

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Optimization

I’ve done a lot of work optimizing lately, using blender and python is not exactly the fastest way to model a scene. It’s obviously much faster than modelling by hand but it is still slow. I started running some tests once I figured out how to print an output to the screen, something blender doesn’t […]

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Stratus Clouds

I know, I know, I showed off the fancy new stratus clouds yesterday but did I mention how much I love their aesthetic? I can’t get enough of it, here’s a few renders. Hopefully you understand what I mean. (Click on pictures to enlarge)

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Recursion

I finally figured out an intuitive way to draw my new trees, it’s not fully fleshed out I still need to work on drawing the crown but its looking way better. I am now using recursion to place branches and 1 dimensional perlin noise to draw the trunks. It is awesome. Due to the sheer […]

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Renders!

I figured I should post a bunch of renders to show a little more of whats going on. I tend to only highlight the big things and maybe you’d enjoy to see some plain old pictures so here they are! Here is a large forest scene during autumn, Lots of variation in colors, a few […]

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