I’ve been steadily working away at the algorithm used to generate the tree. My biggest issue previously was determining the thickness of the branches, while fleshing out the algorithm I stumbled upon a few different styles that are surprisingly appealing for being mistakes. Hint: enlarge the pictures Edit: just playing around with some ways of […]

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Tree concepts using SPC

I was getting some practice with more complicated programs by writing a quick script to simulate boids when I had this great idea, if branches could be treated like organisms you could draw a tree by spawning a bunch together that wanted to escape each other and then tracing their path. I quickly realized that this […]

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